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New features in 3ds max 2016
New features in 3ds max 2016





  1. #New features in 3ds max 2016 software#
  2. #New features in 3ds max 2016 code#

3ds Max 2016 is packed with brand-new features that enable users to create custom tools and easily share their work for better collaboration across teams.

#New features in 3ds max 2016 software#

I noticed this while benchmarking NVIDIA’s Quadro M6000, as it would have been lazy to not test the version of 3ds Max that just came out a few months ago (I use 2015 for the sake of benchmarking with SPECapc 3ds Max 2015). With artists in many different industries relying on Autodesk 3ds Max software in their daily work, our 3ds Max 2016 release offers our most capable and varied tool set to date, giving artists the 3D tools they need to create inspirational experiences no matter what their industry demands. What most involved parties are failing to promote, though, is the fact that the performance in 3ds Max 2016’s iray renderer has been given a serious boost. Further, it also gains support for section planes, allowing designers to peer inside their model (eg: a building) and quickly render a preview (such as through ActiveShade). At first, I had figured it might have just been a carry-over of 2015’s version, but fortunately, I was wrong.Īt the forefront, iray in 3ds Max 2016 bolsters light path expressions to allow artists to isolate objects and lights based on their layer name, and also gains an irradiance render element for quick feedback on a scene’s illumination. At the time of that post, I hadn’t realized just what kind of updates the included iray renderer had bundled in. Unwrella for Max & Maya, BonesPro, Flatiron, UV-Packer and Spotmask are now officially released for the Autodesk Product Suite 2016. Cinematic animation and near-photorealism Autodesk 3ds Max software provides architects, engineers, and visualization specialists with sophisticated 3D visualization tools that extend the BIM workflow with push-button cinematic-quality rendering and 3D animation. FindAvailableSmoothingGroupFromFaceList()Ī new class extends EPolyMod: EPolyMod18.As I briefly covered in April, Autodesk’s latest 3ds Max iteration, 2016, introduces a slew of enhancements and new features. 3d-io Autodesk 2016 updates and new features 3d-io has just released compatibility updates, feature improvements and fixes for all their software products.MNMesh now has several new Topology Utilities, smoothing group methods: If these flags are set and no per-item color channels are defined, the New display flags ( MNDISP_USE_VERTEX_COLORS and MNDISP_USE_EDGE_COLORS) may be set to display these colors in the viewports if these channels are present Per-element data now may be PERDATA_TYPE_COLOR24 in addition to PERDATA_TYPE_FLOAT (see mesh.h). Some of these new features are 360 cloud rendering, iray and mental ray r. (Crease Set colors and Hard/Smooth edges). This is a 1 hour presentation showing some of the key New features in 3DS Max 2016. MNMesh now supports colors in per-vertex and per-edge data channels, currently used in VDATA_COLOR and EDATA_COLOR channels to define colors to be used when displaying these items in the viewports Max Creation Graph gives users a modern and logical way to extend the capabilities of 3ds Max with new geometric. In iEPolyMod.h, new epolyModParameters values: epm_data_channel, epm_data_value, epm_hard_edge_display_color, epm_hard_edge_display Max Creation Graph 3ds Max 2016 offers Max Creation Graph, a node-based tool creation environment, one of the top feature requests on User Voice, an online forum where customers can suggest features and vote on current suggestions.In iepoly.h there are new epolyParameters: ep_hard_edge_display_color, ep_hard_edge_display.This format can take advantage of parallel CPU and advanced GPU architectures for faster viewport display.

#New features in 3ds max 2016 code#

SDK client code can get this interface by querying 3ds Max for the currentĮnvironment map, then asking that object for this interface.ĮditPoly now has support for hard & smooth edges: 3ds Max 2016 includes support for the OpenSubDiv modeling construct. GetRendViewID(), SetRendViewID() - These methods allow you to query render settings for any render mode (production,Īctive shade, etc.) rather than just the current render mode.Įxtension to Sky Environment SDK interface: IMRPhysicalSkyEnvironmentMap2 - This class represents the Mental Ray Physical Sky Environment Map, implementedīy 3ds Max. Interface16::GetCurrentRenderView() - A new method that enables querying the view which is currently selected for rendering New interface to access Oxygen ID services on A360 for cloud rendering: IAutodesk360. The Rendering API now makes use of this, whenever available, This extends the SDK, adding an interface that enables processing the tone operator







New features in 3ds max 2016